Tarchia

Real- Life Information
Tarchia is an herbivorous ankylosaurid dinosaur of the Late Cretaceous Period, living about 70 million years ago in the Mongolian Gobi Desert. It is a close relative to the infamous North American Ankylosaurus. It was about 26-28 feet (8 to 8.5 meters) long and weighed about 4.5 tons. It lived alongside the fearsome tyrannosaurid Tarbosaurus- and was possibly its prey. Tarchia is "Brain" in Greek, named after its relatively large skull compared to other ankylosaurids. Like its North American relative, it still carries the distinctive tail "club" at the end of the tail bone, possibly used for self- defense against large predatory carnivorous dinosaurs.

Hatchling Tarchia

 * Health: 30
 * Damage: ???
 * Stamina: 15
 * Bleed: 0
 * Oxygen: 5
 * Hunger: 10
 * Thirst: 9
 * Sleep: 100

Description
Although sometimes being underestimated for its size and relatively small health pool, a Tarchia is not to be messed with. Unlike other dinosaurs, its tail club has a 100% chance to break an enemy leg on hit, which can be devastating if you're not careful enough. It is a dinosaur more designed to immobilize enemies than for killing, as it often doesn't do enough damage to properly kill. Still, the tail club packs a punch, and accounting for critical damage, can 3 shot a Carnotaurus. Similar to the Stegosaurus, it is one of the only herbivores to not be able to effectively tailridden.

Not only the very high damage and leg breaking, it also has the best bleed heal and health regen in the game, having 40-50 bleed to 0 in under 2 minutes. The health regen can bring a Tarchia with 1000 to maximum, 5000 in only 3-5 minutes. Many players consider this level of healing as overpowered.

Aside from the combat capabilities, it is a very good dinosaur to play as, although like other relatively large herbivores it has a high hunger drain, although not as severe as Triceratops.

Appearance
Similar to most Ankylosaurus interpretations in other games, Tarchia shares the small head, wide-body, small and short legs, and a tail club. It is covered in spiky, dark gray armor with dark brown skin, with other parts of the body being paler in tone. The tail club at the tip of the tail is colored in bright orange. It is a relatively small herbivore compared to other dinosaurs like Triceratops or Stegosaurus, as it is very short in height. It has 4 firmly located spikes around both of the lower chin sections near the neck and the upper back head sections.

Growth
It is one of the few nestable dinosaurs in the game, currently. Like every other nestable dinosaur, it takes a total of 600 seconds to fully grow a hatchling Tarchia.

Combat
Being a relatively small herbivorous dinosaur it is common for cocky carnivore players to severely underestimate Tarchia, not knowing it still packs a punch. As a Tarchia, you have little threats, surprisingly.

A common sight, being a Tarchia will usually end up getting targeted by Tyrannosaurus or Tarbosaurus. Against the Tyrannosaurus an experienced Tarchia player would have a slight issue. The enemy hitbox for the Tarchia is located near the rex. To reach it, you can either somehow dodge its bites and break the leg, or tank a few bites. Note that it can break your leg too. If the leg breaks, the hit landed on successfully, and you can escape it easily. A fight to the death won't be much of a problem- an easy way is to walk backward with your tail facing its tail, and keep hitting, as you have a better turn radius.

Against a more challenging Tarbosaurus, you'd have to be more careful. The Tarbosaurus is both faster and better turning than a Tarchia, so against a skilled Tarbosaurus (which is not rare), the hit would need to be more precise. You can tank more hits, as it has less damage and less leg break chance, although won't be long until the bleed takes you out. They would often rotate and keep biting you in the front, and if they do this, keeping on turning won't work. Try charging head-on to it, and when your tail is near the legs quickly swing it the where the Tarbosaurus is heading to. So far, Tarbosaurus is the dinosaur with the most chances against Tarchias.

Acrocanthosauruses will often target Tarchia, due to them having a lot of bleed making it easier to take on Tarchia; however, this is partly not true, as Tarchia has extreme bleed recovery, and the bleed would only last for 1-2 minutes. As the Acrocanthosaurus has a poor turning radius with a quick swing, you can easily land a hit between the legs and break them, rendering it immobile and giving you an opportunity to escape- or kill it.

While very very rare, Carnotaurus may go after Tarchia. And surprisingly, Carnotaurus can do pretty well against them, the majority of the time, as they don't rely on turning radius, but instead the far superior speed. A skilled and patient Carnotaurus can possibly bring down a Tarchia, let alone the common stereotype of Carnotaurus; pack hunters. Commonly, they may bolt from the sides and land a bite, and running, and repeated. Unless they accidentally pass by too close to the tail area there is no way to get them off. There is a way to prevent them from getting the position in the first place, by standing facing the water, as they have slight acceleration, and may fall into the water. A demobilized Carnotaurus is easy to take on, especially as Tarchia can 3-5 hit them.

Other than theropods, Quetzalcoatlus or Pteranodon will sometimes try to attack, although they won't do life-threatening wounds to you. But still, they can be a threat to your hatchlings. Quetzalcoatlus can be easy as while they can tank 2-3 shots, they have to land to attack, but Pteranodons can be harder as they are more agile. The only way is to catch it off guard and swing your tail precisely.

Trivia

 * Players often refer to Tarchia as "Tar", usually mistaken as the Tarbosaurus. As of now, they can be commonly called Tarchia as well.
 * The Tarchia models, hatchling to adult used in the game is the same model used in the original Era Of Terror.
 * As of Patch 8.8 only there is a bug that only Tyrannosaurus can deal damage to Tarchia.